Hello, I'm Deacon.
Resume
I'm a
and I enjoy
building Apps
and Games.

About Me
Profile Picture

Hello, I'm Cheuk Him Deacon Kum.

As a game and front-end developer, I create engaging digital experiences that blend creativity with technical expertise. I'm driven by a passion for innovative design and intuitive user interfaces.

I can help you with...

UI/UX Design

I specialize in designing intuitive UI/UX for websites, apps, and games, focusing on user behavior and seamless interaction. My goal is to create visually appealing, functional designs that enhance user satisfaction, ensuring both aesthetics and usability across all platforms.

Game Development

I'm skilled in game development, using Unity and Maya to bring immersive worlds and engaging mechanics to life. From concept to execution, I focus on creating games that are both visually captivating and enjoyable to play, with a strong emphasis on smooth performance and player experience.

Web Development

I specialize in building scalable websites from the ground up using Next.js and React.js, ensuring they fit seamlessly with any design. By integrating Framer Motion for fluid animations, I create visually engaging, responsive sites that are both performant and maintainable.

What I work with...

  • Next.js
  • Framer Motion
  • Typescript
  • Vercel
  • React.js
  • Visual Studio Code
  • C++
  • Javascript
  • CSS
  • HTML
  • Python
  • Android Studio
  • Java
  • Maya
  • Winsock
  • Assimp
  • Playfab Postman
  • Nakama
  • MySQL
  • Oculus Rift
  • SourceTree
  • REST API
  • Firebase
  • Node.js
  • React Native
  • ShaderGraph
  • Runway
  • ChatGPT
  • Automatic1111
  • JSON
  • OpenGL
  • Github
  • Unity
  • C#

Follow me on...


Projects
Personal Portfolio

Personal Portfolio

I designed and developed my personal portfolio website using React.js, Next.js, and Framer Motion, creating a responsive and visually dynamic platform to showcase my work.

View More
Sorting Visualizer

Sorting Visualizer

I developed a React.js-based Sorting Algorithm Visualizer, deployed on Vercel, showcasing real-time sorting processes through dynamic, interactive visuals.

View More
Board Bouncer

Board Bouncer

Board Bouncers is a multiplayer mobile game developed by myself on Unity3D.

View More
Lurking In The Soil

Lurking In The Soil

A game created by myself as a solo team in Global Game Jam Hong Kong 2023 and won the Best Original Game Award

View More
Doginator

Doginator

A multiplayer game is created by a team of 6 students using C++ and OpenGL for graphics.

View More
Rebirth

Rebirth

3D Computer Graphics project of player exploring desert

View More
Good Dog

Good Dog

A 3D game that you play as a dog and your goal is to pee around the house as much as possible.

View More

Work Experience

Feeling Game Company

Game Developer

Mar 2020 - May 2024

  • Worked on mobile game on iOS and Android
  • Handled UI, backend, game logic, level/enemy design, graphics, VFX
  • Worked on VR and hologram related projects
  • Worked on AI generated images/stories/videos
  • Unity
  • C#
  • OpenGL
  • Github
  • JSON
  • Automatic1111
  • ChatGPT
  • Runway
  • ShaderGraph
Everyhero cover
Everyhero Gameplay Screenshot

Campus Mobile

Project Manager Intern

Sep 2018 - Dec 2018

  • Implemented a push notification feature for available tutor hours on iOS and Android
  • Led agile meetings by delegating tasks amongst team members and coordinating between the client and team
  • Designed the architecture of data interaction between different components in the app
  • React Native
  • Node.js
  • Firebase
  • Github
  • JSON
  • REST API
Campus Mobile cover

UC San Diego

Computer Science Tutor

Mar 2018 - Jun 2018

  • Tutored Components and Design Techniques for Digital Systems
  • Held office hours for over 15 people at a time a guided students through homework
    Group photo

    Nanome

    Software Engineer Intern

    Jan 2018 - Jun 2018

    • Worked on a VR application that visualized math for education and research
    • Built a feature that generates interactive 3D graphs using a virtually held graphing calculator in VR
    • C#
    • Unity
    • SourceTree
    • Oculus Rift
    • Github
    Virtually held graphing calculator
    interactive 3D graph in Oculus Rift
    Doggi